64) Complications

Things just keep happening as our fateful three plunge deeper into the night and also plunge blades into those who really did think they had their shit together until Nat, Taro, and Nerium showed up to wreck their whole lives – and deaths. With Nerium at the mercy of the mercenaries (or the mercenaries at…

5) A Question of Questions [Legacy of Heroism]

We return once more to Tenbren, eager to unravel the mysteries of the blade causing havoc and distress to the poor people of the Jackal-infested city. Secrets are shared, plans are made, kwepes are had, and Iago, Groundswell, and Agnes have questions aplenty… See also: Gripping shafts, boning, I’m not allowed cellulitis, that’s the agony…

63) Stolen

Back into danger and action we plunge, dear friends! Our terrible trio continue their night of crimes as a bad situation escalates from aaaa to AAAAAAA. We put our new system to the test as shit kicks off, and when one of the party members is suddenly grabbed and magically yeeted into the hands of…

62) Loose Ends

Join our merry band of morally dubious ‘heroes’ as we once more strike at the heart of Hopewell, making more enemies than friends and getting ourselves into a right pickle. We’ve thrown 5e aside and taken up arms with our own system, and Nat, Nerium, and Taro push it to the limit as they ask…

61) Visitations

Once more we leap onto the streets of Hopewell, our merry trio here to cause trouble and smooth ruffled feathers. Join us as Nerium faces off against an old frenemy – twice? – and Taro gets down to some soul weaving business in the back alleys. Nat heads to her favourite haunts for more information…